WebXR Gamepads Module: Difference between revisions
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The WebXR Gamepads Module defines how button, trigger, thumbstick, and touchpad data are reported by adding a Gamepad object exposed on an XRInputSource. | |||
== WebIDL == | |||
<syntaxhighlight lang="idl"> | |||
partial interface XRInputSource { | |||
[SameObject] readonly attribute Gamepad? gamepad; | |||
}; | |||
</syntaxhighlight> | |||
== External Links == | == External Links == |
Latest revision as of 02:13, 9 July 2022
Status | WD |
---|---|
Last Updated | 26 April 2022 |
Editor(s) | Brandon Jones, Manish Goregaokar, Rik Cabanier |
Former Editor(s) | Nell Waliczek |
CG or WG? | WG |
The WebXR Gamepads Module defines how button, trigger, thumbstick, and touchpad data are reported by adding a Gamepad object exposed on an XRInputSource.
WebIDL[edit]
partial interface XRInputSource {
[SameObject] readonly attribute Gamepad? gamepad;
};