WebXR Hit Test Module

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Revision as of 00:29, 1 March 2023 by Msub2 (talk | contribs) (Add short summary and WebIDL)
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WebXR Hit Test Module
StatusWD
Last Updated19 April 2022
Editor(s)Piotr Bialecki
CG or WG?WG

The WebXR Hit Test module describes a method for performing hit tests against real world geometry to be used with the WebXR Device API.

WebIDL[edit]

enum XRHitTestTrackableType {
  "point",
  "plane",
  "mesh"
};

dictionary XRHitTestOptionsInit {
  required XRSpace space;
  FrozenArray<XRHitTestTrackableType> entityTypes;
  XRRay offsetRay;
};

dictionary XRTransientInputHitTestOptionsInit {
  required DOMString profile;
  FrozenArray<XRHitTestTrackableType> entityTypes;
  XRRay offsetRay;
};

[SecureContext, Exposed=Window]
interface XRHitTestSource {
  undefined cancel();
};

[SecureContext, Exposed=Window]
interface XRTransientInputHitTestSource {
  undefined cancel();
};

[SecureContext, Exposed=Window]
interface XRHitTestResult {
  XRPose? getPose(XRSpace baseSpace);
};

[SecureContext, Exposed=Window]
interface XRTransientInputHitTestResult {
  [SameObject] readonly attribute XRInputSource inputSource;
  readonly attribute FrozenArray<XRHitTestResult> results;
};

partial interface XRSession {
  Promise<XRHitTestSource> requestHitTestSource(XRHitTestOptionsInit options);
  Promise<XRTransientInputHitTestSource> requestHitTestSourceForTransientInput(XRTransientInputHitTestOptionsInit options);
};

partial interface XRFrame {
  FrozenArray<XRHitTestResult> getHitTestResults(XRHitTestSource hitTestSource);
  FrozenArray<XRTransientInputHitTestResult> getHitTestResultsForTransientInput(XRTransientInputHitTestSource hitTestSource);
};

dictionary XRRayDirectionInit {
  double x = 0;
  double y = 0;
  double z = -1;
  double w = 0;
};

[SecureContext, Exposed=Window]
interface XRRay {
  constructor(optional DOMPointInit origin = {}, optional XRRayDirectionInit direction = {});
  constructor(XRRigidTransform transform);
  [SameObject] readonly attribute DOMPointReadOnly origin;
  [SameObject] readonly attribute DOMPointReadOnly direction;
  [SameObject] readonly attribute Float32Array matrix;
};

External Links[edit]